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Customise a frame

Customise a frame

Updated Oct 25, 2026

2 min read

Step 1: Open The Forge and select a game

Open The Forge from the top navigation. The page heading reads The Forge.

Under SELECT GAME, click the game system you are creating for, such as Dungeons & Dragons 5.5e.

Step 2: Choose a sheet type

On the CREATE CONTENT screen, click CHARACTER SHEET.

Sheet entries are frames: the layouts that display an element's information.

Step 3: Create an empty Character Sheet

On the CREATE CHARACTER SHEET screen, click CREATE EMPTY CHARACTER SHEET to start with a blank frame.

The SELECT CHARACTER SHEET card copies an existing layout instead. Choose that option only if you want to base your frame on a layout you already have.

Step 4: Name and save the new frame

In the CREATE CHARACTER SHEET dialog, type a name in the NAME field and, if needed, add a description in DESCRIPTION.

Select where the frame is saved, such as PERSONAL CONTENT, then click CREATE at the bottom of the dialog.

Step 5: Review the Frame Editor canvas and Layers list

The Frame Editor opens on a blank canvas for your new frame.

The Layers list on the left shows Root Container. Everything you add to the canvas is nested inside it.

Step 6: Explore the tool bar

The tool bar across the top of the canvas holds the building blocks for your frame.

Available tools include Container and Text, plus menus for images, shapes, controls, and layout.

Click a tool, then draw it on the canvas to place it.

Step 7: Add and style a Text element

Click the Text tool in the tool bar. Drag across the canvas where the text should sit, then type your wording.

The new Text component appears on the canvas and in the Layers list. Its properties open in the panel on the right.

New text is white by default. On a light-coloured frame, set Text Color under Text Properties in the right panel to a darker colour so the text is visible.