Glossary
Short definitions for the terms used across Fabled and The Forge. Click any term for the full entry.
A
A named action a character can take, such as a class feature, racial trait, or learned manoeuvre. Each ability ties to an Action Function that runs when the player triggers it.
A core numeric stat on a character such as Strength or Intelligence. Frameworks decide which ability scores exist and how they feed checks, saves, and Modifiers.
Your Fabled login. One account holds your Profile, Subscription, billing details, and every Persona you create across Campaigns.
A reusable behaviour defined inside a Framework, such as 'roll attack' or 'cast spell'. Action Functions read Parameters, evaluate Nodes, and write the result to the Ledger.
B
A live link between a Frame's display field and an Element's data, written as `{{element.fieldName}}`. Bindings re-render when the underlying value changes.
A Node that picks one of two output paths based on a boolean Condition. Branch nodes are how Frameworks express if/else logic.
A grouped Marketplace listing that ships several Frameworks, Frames, or Cosmetics together at a single price. Buying a Bundle imports every contained item into the buyer's library.
C
The shared schedule view inside a Campaign. Players see upcoming Sessions, RSVP, and propose new dates from one place.
A connected series of play Sessions sharing the same world, characters, and rules. A Campaign is owned by a GM and joined by Players.
The in-session message panel where players talk, the GM narrates, and dice rolls land. Chat history is saved to the Campaign so anyone can scroll back.
A character archetype defined by a Framework, such as Fighter or Wizard. A Class bundles the Features, Abilities, and progression curve a character gains as they Level up.
The screen for grouping related Frameworks under shared categories such as classes, ancestries, or item types. The Class Manager controls how related Elements browse and inherit from one another.
A boolean test evaluated by the engine, typically feeding a Branch node. Conditions read Variables, Parameters, or Expressions and return true or false.
A validation rule attached to a Parameter or Variable. Constraints reject values that fall outside an allowed list, range, or pattern before they reach the Ledger.
Optional visual flourishes applied to a Frame or Token. Cosmetics never change game logic; they only adjust how something looks.
Anyone who builds and publishes content on Fabled. Creators can share for free, give private access, or sell through the Marketplace.
D
Fabled's single visual theme, tuned for long sessions at the table. Backgrounds are deep neutrals so artwork, tokens, and text stay legible without glare.
The shorthand Fabled uses for dice formulas, such as `2d6+3` for two six-sided dice plus three. Notation supports keep-highest, drop-lowest, exploding dice, and re-rolls.
A randomised result produced by Fabled's dice engine, expressed in standard dice notation. Rolls drop into the session chat with the formula, the individual die results, and any Modifiers applied.
A panel that slides in from the side or bottom of the screen for secondary content such as help, notifications, or quick settings. Closing the drawer returns you to the main view.
E
A live instance of a Framework with its own mutable state. Characters, items, locations, and NPCs are all Elements.
The engine that walks a Framework graph at runtime, evaluates each Node, and applies the resulting state changes to an Element.
A small inline formula evaluated by the engine, such as `strength + 2` or `level * 5`. Expressions appear inside Nodes and Frame bindings.
F
A passive or triggered benefit granted by a Class, race, or background. Features modify rolls, unlock new Abilities, or change how other rules apply.
A control that narrows a list to entries matching a tag, status, or other facet. Filters stack with sort and search to shape the visible results.
The dimmed overlay that hides parts of a Map players have not yet explored. The GM reveals areas as the party moves; revealed areas stay visible after the party leaves.
A display template that renders an Element using binding expressions. Frames carry no logic; they show data already produced by a Framework.
The drag-and-drop canvas in The Forge for designing Frames. Authors place text, images, and binding expressions; the runtime fills in live values from the Element.
A visual blueprint of game logic built in The Forge. A Framework defines the rules, parameters, and actions that any Element using it will follow.
The node-based canvas in The Forge for building Frameworks. Authors wire Nodes together to define rules, parameters, and Action Functions.
The no-cost Subscription level. Free accounts can play in Campaigns, build Frameworks, and publish to the Marketplace, with caps on Campaign count, storage, and advanced VTT features.
G
H
A small named formula reusable across an Action Function. Helpers keep node graphs readable by hiding repeated math behind a single label.
A character's current health pool. Hit points drop from damage and recover from rest or healing; reaching zero usually triggers a defeated or dying Status effect.
I
The roll that decides turn order in combat. The initiative tracker on the VTT lists every participant from highest to lowest score.
A typed socket on the left side of a Node that receives a value from an upstream connection. Each input port accepts a single data type such as number, boolean, or element.
The collection of items a character is carrying. Inventory entries are Sub-elements of the character and follow the rules defined by their Framework.
L
The append-only history of every state change applied to an Element. Each entry records who, what, and when, so any past value can be replayed or audited.
A character's progression rank within a Framework. Higher levels typically grant new Abilities, more Hit points, and a stronger Proficiency bonus.
A one-time purchase Subscription that unlocks every paid feature for the life of the Account. Lifetime Tier is currently offered to early supporters and select partners.
The dynamic vision system that limits what each Token can see based on walls and lighting. Players see only what their character would see from their current position.
A single item for sale or download in the Marketplace. A listing wraps one Framework, Frame, Bundle, or asset pack with a price, previews, and description.
M
A visual battleground or location uploaded to a Campaign. Maps host Tokens, walls, and lighting and become the active Scene during a Session.
The Fabled storefront where authors publish Frameworks, Frames, and Cosmetics for other tables to buy or import. Listings are reviewed before going live.
A focused dialog that opens above the current page and dims the background. Modals capture your attention for a single task such as confirming a delete or filling out a short form.
A signed number added to or subtracted from a roll. Modifiers can come from Ability scores, Proficiency, equipment, or temporary Status effects.
N
A single building block in the Framework Editor. Nodes read inputs, run a small piece of logic such as math or a dice roll, and pass the result on through their output sockets.
An in-app or email message sent when something the user follows changes, such as a new Session being scheduled or a Marketplace listing going live.
O
The first-run flow shown to a new account. Onboarding collects the basics, points the user at The Forge or a starter Campaign, and dismisses itself once finished.
A typed socket on the right side of a Node that emits the Node's result. One output port can drive many downstream input ports through separate edges.
P
A typed input slot on a Framework or Action Function. Parameters carry the values the caller must supply before the logic can run.
A scheduled transfer of a Creator's Marketplace earnings to their connected payment account. Payouts run once the cleared balance crosses the minimum threshold.
A Player's identity at one specific table. A single Fabled account can carry several Personas so the same person can keep separate names, avatars, and pronouns across Campaigns.
A participant in a Campaign who controls one or more characters. Players act through Personas at the table and shape the story alongside the GM.
A small floating card anchored to a button or icon. Popovers hold short menus, tooltips, or inline actions and dismiss when you click outside.
A bonus a character adds to a roll when trained in the relevant Skill, weapon, or save. Proficiency typically scales with Level.
The public face of an Account. Profiles show display name, avatar, bio, and any published Marketplace work; visibility settings decide who can see what.
R
A reversed Marketplace purchase. Refunds are handled by the Fabled team within the published refund window; once issued, the buyer loses access to the listing.
S
The currently active Map plus its Tokens, lighting, and fog state. Switching Scene changes what every player at the table sees.
The text field that finds Campaigns, Elements, Frameworks, and marketplace listings by name. Most search bars are scoped to the area you're in; the global search lives in the sidebar.
One scheduled play meeting inside a Campaign. A Session has a start time, an attendee list, a chat log, and a Ledger snapshot taken when it ends.
The vertical navigation rail along the edge of most Fabled screens. Holds the top-level sections, a search box, and contextual links for the area you're in.
A trained capability such as Stealth or Persuasion that a character rolls against a target number. Skills usually combine an Ability score Modifier with a Proficiency bonus.
A control that reorders a list by a chosen field such as name, date, or popularity. Sort applies after any active filters.
A magical Ability defined by a Framework, usually with a cost paid from a Spell slot or similar resource. Casting a spell runs its Action Function and writes the outcome to the Ledger.
A consumable resource a caster spends to cast a Spell at a given level. Spell slots refresh on rest as the Framework's rules dictate.
A temporary state attached to an Element such as poisoned, stunned, or blessed. Status effects can change rolls, block actions, or expire after a set duration.
An Element nested inside another Element, such as a spell attached to a character or an item carried in a backpack. Sub-Elements share their parent's Ledger context.
A recurring plan that unlocks a Tier of Fabled features for as long as the plan stays active. A lapsed subscription drops the account back to the free Tier without losing data.
T
The creation area of Fabled where authors build Frameworks, Frames, and Elements. Everything published to a campaign starts in The Forge.
A bundle of features unlocked by a Subscription level. Higher Tiers raise the limits on Campaigns, Frameworks, and storage.
A movable piece on the virtual tabletop that represents an Element in play. Tokens carry position, facing, and a link back to the Element they portray.
V
A named, typed value held by an Element. Variables hold the per-Element state that Action Functions read and write through the Ledger.
W
A guided multi-step flow that walks an author through creating a complex object, such as a new character or a new Framework. Wizards capture only the values the next step needs.
