Glossary
Short definitions for the terms used across Fabled and The Forge. Click any term for the full entry.
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AbilityA named action a character can take, such as a class feature, racial trait, or learned manoeuvre. Each ability ties to an Action Function that runs when the player triggers it.Ability scoreA core numeric stat on a character such as Strength or Intelligence. Frameworks decide which ability scores exist and how they feed checks, saves, and Modifiers.AccountYour Fabled login. One account holds your Profile, Subscription, billing details, and every Persona you create across Campaigns.Action FunctionA reusable behaviour defined inside a Framework, such as 'roll attack' or 'cast spell'. Action Functions read Parameters, evaluate Nodes, and write the result to the Ledger.C
CalendarThe shared schedule view inside a Campaign. Players see upcoming Sessions, RSVP, and propose new dates from one place.CampaignA connected series of play Sessions sharing the same world, characters, and rules. A Campaign is owned by a GM and joined by Players.ChatThe in-session message panel where players talk, the GM narrates, and dice rolls land. Chat history is saved to the Campaign so anyone can scroll back.ClassA character archetype defined by a Framework, such as Fighter or Wizard. A Class bundles the Features, Abilities, and progression curve a character gains as they Level up.Class ManagerThe screen for grouping related Frameworks under shared categories such as classes, ancestries, or item types. The Class Manager controls how related Elements browse and inherit from one another.ConditionA boolean test evaluated by the engine, typically feeding a Branch node. Conditions read Variables, Parameters, or Expressions and return true or false.ConstraintA validation rule attached to a Parameter or Variable. Constraints reject values that fall outside an allowed list, range, or pattern before they reach the Ledger.CosmeticsOptional visual flourishes applied to a Frame or Token. Cosmetics never change game logic; they only adjust how something looks.CreatorAnyone who builds and publishes content on Fabled. Creators can share for free, give private access, or sell through the Marketplace.F
FeatureA passive or triggered benefit granted by a Class, race, or background. Features modify rolls, unlock new Abilities, or change how other rules apply.FilterA control that narrows a list to entries matching a tag, status, or other facet. Filters stack with sort and search to shape the visible results.Fog of warThe dimmed overlay that hides parts of a Map players have not yet explored. The GM reveals areas as the party moves; revealed areas stay visible after the party leaves.ForkYour own editable copy of a published Framework. Forking lets you adapt someone else's rules, such as a homebrew variant, without changing the original.FrameA display template that renders an Element using binding expressions. Frames carry no logic; they show data already produced by a Framework.Frame EditorThe drag-and-drop canvas in The Forge for designing Frames. Authors place text, images, and binding expressions; the runtime fills in live values from the Element.FrameworkA visual blueprint of game logic built in The Forge. A Framework defines the rules, parameters, and actions that any Element using it will follow.Framework EditorThe node-based canvas in The Forge for building Frameworks. Authors wire Nodes together to define rules, parameters, and Action Functions.Free tierThe no-cost Subscription level. Free accounts can play in Campaigns, build Frameworks, and publish to the Marketplace, with caps on Campaign count, storage, and advanced VTT features.L
LedgerThe append-only history of every state change applied to an Element. Each entry records who, what, and when, so any past value can be replayed or audited.LevelA character's progression rank within a Framework. Higher levels typically grant new Abilities, more Hit points, and a stronger Proficiency bonus.Lifetime tierA one-time purchase Subscription that unlocks every paid feature for the life of the Account. Lifetime Tier is currently offered to early supporters and select partners.Line of sightThe dynamic vision system that limits what each Token can see based on walls and lighting. Players see only what their character would see from their current position.ListingA single item for sale or download in the Marketplace. A listing wraps one Framework, Frame, Bundle, or asset pack with a price, previews, and description.P
ParameterA typed input slot on a Framework or Action Function. Parameters carry the values the caller must supply before the logic can run.PayoutA scheduled transfer of a Creator's Marketplace earnings to their connected payment account. Payouts run once the cleared balance crosses the minimum threshold.PersonaThe identity you bring to a specific Campaign: a display name, avatar, and pronouns separate from your main account profile. One Account can carry several Personas, so the same person keeps separate identities across Campaigns.PlayerA participant in a Campaign who controls one or more characters. Players act through Personas at the table and shape the story alongside the GM.PopoverA small floating card anchored to a button or icon. Popovers hold short menus, tooltips, or inline actions and dismiss when you click outside.ProficiencyA bonus a character adds to a roll when trained in the relevant Skill, weapon, or save. Proficiency typically scales with Level.ProfileThe public face of an Account. Profiles show display name, avatar, bio, and any published Marketplace work; visibility settings decide who can see what.S
SceneThe currently active Map plus its Tokens, lighting, and fog state. Switching Scene changes what every player at the table sees.Search barThe text field that finds Campaigns, Elements, Frameworks, and marketplace listings by name. Most search bars are scoped to the area you're in; the global search lives in the sidebar.SessionOne scheduled play meeting inside a Campaign. A Session has a start time, an attendee list, a chat log, and a Ledger snapshot taken when it ends.SidebarThe vertical navigation rail along the edge of most Fabled screens. Holds the top-level sections, a search box, and contextual links for the area you're in.Sidebar pinningKeeping a character or element on the Campaign sidebar so it stays one click away during play. Players usually pin their own character.SkillA trained capability such as Stealth or Persuasion that a character rolls against a target number. Skills usually combine an Ability score Modifier with a Proficiency bonus.SortA control that reorders a list by a chosen field such as name, date, or popularity. Sort applies after any active filters.SpellA magical Ability defined by a Framework, usually with a cost paid from a Spell slot or similar resource. Casting a spell runs its Action Function and writes the outcome to the Ledger.Spell slotA consumable resource a caster spends to cast a Spell at a given level. Spell slots refresh on rest as the Framework's rules dictate.Status effectA temporary state attached to an Element such as poisoned, stunned, or blessed. Status effects can change rolls, block actions, or expire after a set duration.Sub-ElementAn Element nested inside another Element, such as a spell attached to a character or an item carried in a backpack. Sub-Elements share their parent's Ledger context.SubscriptionA recurring plan that unlocks a Tier of Fabled features for as long as the plan stays active. A lapsed subscription drops the account back to the free Tier without losing data.