Fabled

Koncepcje

Model myślowy stojący za Fabled i The Forge — frameworki, ramki, elementy, ledger i to, jak wszystko składa się razem przy stole.

Achievements

Achievements track what you do on Fabled: rolling dice, running sessions, building frameworks. Most have multiple tiers; some unlock badges you can put on your profile.

Boards, lanes, and cards

A board is the GM's table surface for a campaign. Lanes are columns on that board, cards are the prep units inside the lanes. This is where session prep and at-the-table reveals both happen.

Campaigns and sessions

A campaign is the long-running game; a session is one evening of play inside it. Most things you set up live on the campaign and persist across every session. Per-session state stays inside the session.

Cosmetics

Dice skins, dice trails, and dice audio you have unlocked can be set globally for your whole account, or overridden per-campaign. This page explains the scope choice and the most common gotchas.

Dice rolling

Fabled's dice tray accepts standard expressions (1d20+5, 4d6 drop lowest, advantage, exploding 6s). Most of the time you fire rolls from a character sheet button instead of typing the expression yourself.

Elements

An element is one specific thing in your game world: a character, an NPC, a magic sword, a faction, a town. Every element sits on a framework and inherits its rules.

Frames

A frame is a layout that displays an element on screen. The same element can have several frames live at once: a token, a sidebar card, a full sheet, a printable handout. Frames carry no game-rule logic of their own.

Frameworks

A framework is the rules layer of Fabled. It defines what a kind of game object looks like, how it behaves, and how its values fall out of its inputs. Every element on the platform sits on top of a framework.

GM and player roles

Every campaign has one Game Master and the rest of the table joins as players. The GM owns the world, runs the rules, and sees secret information. Players own their own characters and see only what the GM has shared.

Getting help

Five ways to reach the Fabled team or the community when you are stuck. Pick the channel that matches your problem instead of trying them all at once.

How frameworks, elements, and frames fit together

Frameworks are the rules. Elements are the things the rules act on. Frames decide how those things look on screen. The three layers are independent on purpose; together they cover everything you do at the table.

Marketplace overview

The marketplace is where Fabled creators sell content (frameworks, maps, asset bundles, full adventure modules). Bought content shows up in your library automatically and behaves like content you authored yourself, with two restrictions.

Media and assets

Anything you upload to Fabled (portraits, maps, tokens, sound clips, handouts) lives in your media library. Each asset has a clear owner, a sharing scope, and a usage list so you can see where it is being used.

Overview

Fabled is a virtual tabletop for tabletop role-playing games. The Forge is where you build characters, rules, and worlds; the table is where your group plays them.

Permissions

Five levels (None, View, Copy, Edit, Admin) decide what each player can do with a board, lane, or card. Set defaults at the campaign and override only where you need to.

Subscriptions and tiers

Fabled has a free tier and several paid tiers. The free tier covers most casual play; paid tiers add storage, campaign capacity, advanced session features, and the ability to sell on the marketplace.

The Forge explained

The Forge is the part of Fabled where you build content. Characters, frameworks, frames, and the rest of your prep work all live in The Forge before showing up at the table.

The ledger

The ledger is how Fabled tracks every change to an element. Every dice roll, every HP edit, every level-up writes a ledger entry, which is what lets undo, history, and rule-driven state work the way they do.

Troubleshooting

First-line fixes for the things that occasionally go sideways: stuck loading spinners, missing content after a refresh, dice that do not roll, audio that drops, sessions that will not start. Try these before opening a support ticket.