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Fabled

Run your first session

Updated Jun 7, 2026

beginner
30 min
5 steps

What you need to host your first online game: campaign setup, the virtual tabletop, and the day-of tools (token placement, dice rolls, fog of war).

1

Know what a Game Master does on Fabled

A quick glossary entry covering what's reserved for the GM versus what every player can do.

GM

The Game Master. The member who runs a Campaign, controls NPCs, and adjudicates the rules. Every Campaign has at least one GM (the creator), who can promote other members to GM as co-GMs.

2

Create the campaign

Pick a ruleset, name the campaign, and invite your players. Schedule the first session from the campaign settings.

Create a Campaign in Fabled

Open the campaigns list, work through the creation wizard, and land on your new campaign's detail page ready to invite players.

3

Set up the virtual tabletop

Tour the virtual tabletop. Covers boards, tokens, the dice roller, fog of war, and the chat panel.

Tour the Virtual Tabletop

Open your campaign's Virtual Tabletop and orient yourself: where the toolbar lives, what each tool group does, and how the map canvas is laid out.

4

Prepare a board for the session

Upload a battlemap, drop in walls + lights so dynamic vision works, and stage the first encounter's tokens off-screen.

Prepare a board before a session

Open a campaign board in The Forge, arrange your scenes and elements, and quick-launch into the Virtual Tabletop when you are ready to play.

5

Run the session

Day-of-play checklist: open the campaign, push the players to the right board, and lean on the chat + dice roller for the rest.

Run a live session in the Virtual Tabletop

Enter the Virtual Tabletop as the GM, read the stage and toolbar, manage your players panel, and use dice, ping, drawing, and fog to drive the play loop.

Run your first session: Fabled learning path | Fabled