Fabled

From zero to a framework

Aktualisiert 25.05.2026

intermediate
45 min
5 Schritte

Build your own game system from scratch. This path covers The Forge (Fabled's no-code visual programming environment) and ends with a working framework and frame.

1

Tour The Forge

The Forge is where every framework, frame, and element lives. Read the concept page to understand the three primitives before you open the editor.

Frameworks

A framework is the rules layer of Fabled. It defines what a kind of game object looks like, how it behaves, and how its values fall out of its inputs. Every element on the platform sits on top of a framework.

2

Open the framework editor

Open the framework editor. It's a visual node graph for wiring up logic, parameters, and actions.

Explore The Forge

Open The Forge, browse available game systems, and select one to reveal the full menu of content you can create in Fabled.

3

Understand frames

Frames are the display templates that show your framework's data to players. Skim the concept page so the next step lands.

Frames

A frame is a layout that displays an element on screen. The same element can have several frames live at once: a token, a sidebar card, a full sheet, a printable handout. Frames carry no game-rule logic of their own.

4

Build a frame

Open the frame editor, lay out a card, and bind a couple of fields to your framework's parameters.

Create a Frame in The Forge

Open the create menu in The Forge, pick a game and content category, name the frame, and land in the Frame Editor ready to build.

5

Publish and play-test

Publish your framework to your campaign and roll up a character against it. Iterate on the framework whenever a play-test surfaces something missing.

Publish a Framework to the Marketplace

Open The Forge's Bundle Content tool, package your framework with a cover image and tags, and submit it through the marketplace publishing steps.