From zero to a framework
Atualizado 27 de out. de 2026
Build your own game system from scratch. This path covers The Forge (where you build game systems visually with functions, or in code with a Code framework) and ends with a working framework and frame.
1
Tour The Forge
The Forge is where every framework, frame, and element lives. Read the concept page to understand the three primitives before you open the editor.
— A framework is the rules layer of Fabled. It defines what a kind of game object looks like, how it behaves, and how its values fall out of its inputs. Every element on the platform sits on top of a framework.
2
Open the framework editor
Open the framework editor. It's a visual graph of functions for wiring up logic, parameters, and actions. Code frameworks (TypeScript) are the other way to build; this path uses the visual editor.
— Open The Forge, browse available game systems, and select one to see the full range of content you can create.
3
Understand frames
Frames are the display templates that show your framework's data to players. Skim the concept page so the next step lands.
— A frame is a layout that displays an element on screen. The same element can have several frames live at once: a token, a card, a full sheet. Frames carry no game-rule logic of their own.
4
Build a frame
Open the frame editor, lay out a card, and bind a couple of fields to your framework's parameters.
— Select a game, pick a sheet type, and open the Frame Editor with a blank frame ready for layout. Requires a Standard or Premium plan.
5
Publish and play-test
Publish your framework to your campaign and roll up a character against it. Iterate on the framework whenever a play-test surfaces something missing.
— Use the Bundle Content tool in The Forge to create a bundle, add your Forge assets, and publish it to the marketplace.

