Fabled
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Overview

Overview

更新日 2026/05/30

3 分で読める

更新済み 2026/05/30

Fabled is a virtual tabletop for tabletop role-playing games. One person tells the story, the rest of the table plays characters inside it, and Fabled holds the rules, the dice, the maps, and the shared state that keeps everyone in the same scene.

Most tabletop tools cover one half of the loop. Some are great at preparation but stop at the moment play starts. Others are great at the table but assume the prep work happened somewhere else. Fabled covers both halves, and the same content moves freely between them.

The Forge in Fabled with the content tree open on the left and the workspace canvas in view.
The Forge is the build surface. Frameworks, elements, and frames all live here.

Two surfaces

The Forge is where you build. Characters, custom rules, layouts, campaign notes, world content. The Forge is workspace-shaped: come back, edit, fork, and rearrange between sessions.

The table is where you play. Sessions, dice, the shared map, voice chat, and the live state of every character sheet. The table pulls in whatever you built in The Forge by reference, so nothing has to be copied across.

The Fabled campaigns hub, the entry point to live sessions at the table.
The table is the play surface. Sessions launch from the campaigns hub and pull content in from The Forge.

Three building blocks

Almost everything you touch in Fabled is one of three things: a framework, an element, or a frame. The rest of the docs assume these terms, so it is worth a one-line definition each:

  • Frameworks are the rules. A framework defines what kind of object exists and how it behaves.
  • Elements are the things the rules act on. A specific character, a magic sword, a faction, a town.
  • Frames are the visuals. A frame decides how an element shows up on screen.

Each of those has its own concept page. The shortest path through the model is to read them in order: Frameworks, Elements, Frames, then Compose for how they fit together.

Two roles

Every campaign has two kinds of seat at the table:

  • Game Masters run the world. They write the campaign, build encounters, manage rules, and react to what players do. Most of The Forge is GM territory.
  • Players run their own characters. They show up to sessions, roll dice, and shape the story by what their character chooses to do.

Both roles share the same docs. Where a guide is GM-only or player-only, the page says so up front.

The Fabled docs hub, with the sidebar listing every concept entry.
The concept pages sit together in the docs sidebar. Read in order for the shortest path through the model.

Where to go from here

  • If you have never opened Fabled before, start with the Create a campaign how-to. It walks from a fresh account to a campaign your group can join.
  • If you are about to build custom rules or a custom sheet, read Frameworks next, then Elements and Frames.
  • If you are joining an existing table as a player, View your characters and Roll dice in a session cover the daily-driver flows.