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Fabled

ニュースとアップデート

Fabledチームからの製品ニュース、パッチノート、アップデート。

The Economics of a Good Villain
機能アップデート

The Economics of a Good Villain

A memorable antagonist is an investment: a clear goal that opposes the party, presence before the fight, and a plan that runs with or without them.

2026年9月15日
Back to the Table: Launching an Autumn Campaign
コミュニティアップデート

Back to the Table: Launching an Autumn Campaign

Summer scatters your table. Autumn hands it back. Here is how to recruit, hook, and keep a fresh campaign alive past week five.

2026年9月1日
Welcoming New Players Without Overwhelming Them
コミュニティアップデート

Welcoming New Players Without Overwhelming Them

Your friend's first session decides everything. Here is how to welcome a new player without burying them in rules.

2026年8月25日
Maps That Tell Stories
機能アップデート

Maps That Tell Stories

Your battle map is not a spreadsheet with terrain. Reveal space, plant evidence, and let the grid tell the story.

2026年8月18日
The Two-Hour Campaign Myth
コミュニティアップデート

The Two-Hour Campaign Myth

You don't need six-hour marathons to run a real campaign. Here's how to keep one alive on two hours a fortnight.

2026年8月11日
Designing Your First Framework in The Forge
機能アップデート

Designing Your First Framework in The Forge

Turn the house rule your table always forgets into one small system the game tracks for you, no code required.

2026年8月4日
How Actual Play Changed the Hobby
一般ニュース

How Actual Play Changed the Hobby

Actual-play shows turned a niche pastime into a story people follow, and reshaped what every new player expects at the table.

2026年7月28日
NPCs That Feel Alive Without a Novel of Notes
機能アップデート

NPCs That Feel Alive Without a Novel of Notes

Build NPCs your table actually remembers using just three things: one want, one quirk, one voice.

2026年7月21日
The Art of the Cliffhanger
機能アップデート

The Art of the Cliffhanger

The last five minutes of a session decide how the whole week feels. Here is how to cut on a question and leave your table counting the days.

2026年7月14日
Light Mode, Dark Mode, and News You Can Read
パッチノート

Light Mode, Dark Mode, and News You Can Read

Fabled now follows your light or dark preference across the whole app, and there is a fresh place to read what we ship.

2026年7月7日
Faster Loads and Live Updates You Can Count On
メンテナンス

Faster Loads and Live Updates You Can Count On

Under the hood we trimmed heavy data loads and made live updates fire reliably, so sheets open quicker and tables stay in sync.

2026年7月6日
Fixes Roundup: Cleaner Tables and Smoother Sign-Ins
バグ報告

Fixes Roundup: Cleaner Tables and Smoother Sign-Ins

A batch of fixes for the tabletop, sign-in, and The Forge: no more duplicate rolls, empty scenes, or icons that showed up black.

2026年7月5日
Homebrew Without the Headache
機能アップデート

Homebrew Without the Headache

Build one small rule, test it at the table, then make it reusable. That is homebrew that grows your game instead of breaking it.

2026年6月17日
Your Convention Season Survival Kit
コミュニティアップデート

Your Convention Season Survival Kit

Con season rewards the players who show up ready. Here is how to pack smart, pace the slot, and keep your energy through the weekend.

2026年5月28日
The Quiet Rise of Solo Tabletop Play
一般ニュース

The Quiet Rise of Solo Tabletop Play

Solo and journaling RPGs are booming. Here is why more players are picking up a pen instead of scheduling a party.

2026年5月7日
Why Session Zero Is Your Secret Weapon
一般ニュース

Why Session Zero Is Your Secret Weapon

The one hour most tables skip is the one that decides whether your campaign survives to session four.

2026年4月16日
One-Page Wonders: Low-Prep Spring One-Shots
コミュニティアップデート

One-Page Wonders: Low-Prep Spring One-Shots

Three ready-to-run one-shot hooks for busy spring nights, plus the low-prep formula that makes any of them land.

2026年3月31日
Building Worlds Players Actually Remember
機能アップデート

Building Worlds Players Actually Remember

Players forget your founding treaty and remember the innkeeper with the glass eye. Here is how to build worlds that stick.

2026年3月12日
The Tabletop Boom, By the Numbers
一般ニュース

The Tabletop Boom, By the Numbers

Tabletop RPGs keep growing. Here is what is really driving it: actual-play shows, new players, mature crowdfunding, and tools that kill the prep.

2026年2月25日
Bringing Players Back to the Table in 2026
コミュニティアップデート

Bringing Players Back to the Table in 2026

Your group didn't lose interest over the holidays, they lost momentum. Here is how to rebuild it in a single evening.

2026年2月10日