Saltar al contenido principal

Conceptos

El modelo mental detrás de Fabled y The Forge: frameworks, frames, elementos, el ledger y cómo encajan en la mesa de juego.

Achievements

Achievements track what you do on Fabled: running sessions, building content, using AI tools. Most have five tiers, and you can show up to three unlocked achievements as profile badges.

Boards, lanes, and cards

A board is the GM's table surface for a campaign. Lanes are columns on that board, cards are the prep units inside the lanes. This is where session prep and at-the-table reveals both happen.

Campaigns and sessions

A campaign is the long-running game; a session is one evening of play inside it. Most things you set up live on the campaign and carry over from session to session.

Cosmetics

Dice skins, dice trails and profile borders can use your profile defaults or have their own choice in a campaign. This page explains the two scopes and where to buy and equip cosmetics.

Dice rolling

Roll from the dice buttons at the table, type /roll in the chat, or press a sheet button. Choose who sees each roll, and find every roll in the campaign chat.

Elements

An element is one specific thing in your game world: a character, an NPC, a magic sword, a faction, a town. Every element sits on a framework and inherits its rules.

Frames

A frame is a layout that displays an element on screen. The same element can have several frames live at once: a token, a card, a full sheet. Frames carry no game-rule logic of their own.

Frameworks

A framework is the rules layer of Fabled. It defines what a kind of game object looks like, how it behaves, and how its values fall out of its inputs. Every element on the platform sits on top of a framework.

GM and player roles

Every campaign has a Game Master and players. The GM who created the campaign is its owner and can make other members GMs. GMs see everything at the table; players see what the GM shares.

Getting help

Several ways to reach the Fabled team or the community when you are stuck. Pick the channel that matches your problem instead of trying them all at once.

How frameworks, elements, and frames fit together

Frameworks are the rules. Elements are the things the rules act on. Frames decide how those things look on screen. The three layers are independent on purpose; together they cover everything you do at the table.

Marketplace overview

The marketplace is where Fabled creators sell content such as frameworks, frames, maps and asset bundles. Bought content is added to your library. Anyone can apply to become a seller.

Media and assets

Anything you upload to Fabled (portraits, maps, tokens, sound clips, videos, handouts) lives in your Media Manager. Files stay private until you share them, and sharing gives each person an access level.

Overview

Fabled is a virtual tabletop for tabletop role-playing games. The Forge is where you build characters, rules, and worlds; the table is where your group plays them.

Permissions

Permission levels (None, View, Copy, Edit and Admin) decide what another person can do with content you share. You can inherit levels from a parent and push them to nested items.

Redeem your Kickstarter rewards

Founders and backers: use the same email as your Kickstarter pledge so it links to your Fabled account, then claim your rewards from the Kickstarter tab in your account.

Subscriptions and tiers

Fabled has a free plan and two paid plans, Standard and Premium. Paid plans raise your limits and add editors, AI Energy and extra tools. Anyone can apply to sell, whatever their plan.

The Forge explained

The Forge is the part of Fabled where you build content. Characters, frameworks, frames, and the rest of your prep work all live in The Forge before showing up at the table.

The ledger

The ledger is how Fabled tracks every change to an element. Every dice roll, every HP edit, every level-up writes a ledger entry, which is what lets undo, history, and rule-driven state work the way they do.

Troubleshooting

First-line fixes for the things that occasionally go sideways: stuck loading spinners, missing content after a refresh, dice that do not roll, audio that drops, sessions that will not start. Try these before opening a support ticket.